02
Keys & rewards
Crates
Five crate tiers run from Common to Chunky. Higher tiers carry stronger loot and better chances at rare rewards.
Common
Rare
Epic
Mythic
Chunky
Opening a crate
Find its physical block in the world and right-click with the matching key. One key is consumed, the loot table rolls, and the server announces the opening with fireworks and chat. No key or the wrong key opens a preview instead.
Getting keys
- Rank up: every rank rolls a key. B and H guarantee Rare; N and T guarantee Epic. Rank Z alone has a 3% Chunky chance.
- Prestige: 75% Epic, 20% Mythic, 5% Chunky.
- Key Finder: each proc gives one key—50% Common, 30% Rare, 15% Epic, 4.5% Mythic, 0.5% Chunky.
- Quests & crates: quests award set tiers, while crate loot can include better keys.
- Discord: joining unlocks one free Common key through the Discord command.
What each crate can contain
| Tier | Typical loot | Standout drops |
| Common | Small pouches, grenades, bombs, short boosters | Pet Egg, Enchant Voucher, Rare key |
| Rare | Medium pouches, more bombs, Common/Rare keys, medium boosters | Epic or Mythic key |
| Epic | Big pouch stacks, Mine Bomb ×5, Rare/Epic keys | Mine Nuke, rare Chunky key |
| Mythic | Large/Massive pouches, Pet Egg ×3, Mine Nuke ×3, Mythic Key ×2 | Mine Melter, rare Chunky key |
| Chunky | Pet Egg ×5, Massive pouches, long boosters ×3, Mine Melter ×3, Chunky Key ×2 | +1 Prestige or +100 Chunk Coins |
Every roll stands alone. There is no pity system and no guaranteed reward after a set number of opens.
04
Rotating objectives
Quests
Open the Quest Board NPC to view Daily, Weekly, and Community tabs. Each tab shows three quests at a time.
DailyPersonal rotation
WeeklyPersonal rotation
CommunityShared server goal
Daily and Weekly rotations reset per player. Community progress is shared server-wide and resets at the weekly boundary. The menu shows the countdown. Objectives include mining blocks, selling backpacks, buying enchant levels, opening crates, ranking up, and leveling your pickaxe.
Quest examples and rewards
| Rotation | Examples | Rewards |
| Daily | Mine 300–750 blocks; sell 5–15 backpacks; enchant 3–5 times; open 2–5 crates; rank up 1–2 times | Small Token/Money Pouch or Common Key |
| Daily / hard | Mine 1,500–2,500 blocks or open 8–12 crates | Medium Token Pouch or Epic Key |
| Weekly | Mine 15,000 blocks; sell 40–60 backpacks; enchant 15–25 times; open 15–25 crates; rank up 5–8 times | Epic Key, Medium Money Pouch, or Enchant Voucher |
| Community | Mine 1,000,000 blocks; gain 1,000–2,000 enchant levels; open 500–1,000 crates; rank up 200 times | Mythic Key, Broken Voucher, Epic Key, or Large Money Pouch |
Rewards claim automatically. The item goes straight into your inventory when a quest completes. If your inventory is full, the reward is lost—contact staff for help. Everyone online when a Community quest completes receives its full reward.
05
Passive companions
Pets
Right-click a Pet Egg to hatch one random pet. Duplicates are possible, and every pet has a fixed passive ability—there is no pet leveling or XP.
50%Common30%Rare14%Epic5%Mythic1%Chunky
Pet catalog
| Pet | Rarity | Ability while equipped |
Slime | Common | Jump Boost IV |
Chick | Common | +2% pickaxe XP gain |
Angel | Common | Regeneration I inside the PVP mine |
Sprig | Rare | +5% sell price |
Orey | Rare | 1% chance per block to upgrade a nearby ore one rarity tier |
Druid | Epic | +5% token gain |
Elder Grove | Epic | 1% chance per block to dig three random 10-block tunnels below you |
Dark Knight | Mythic | 0.1% chance per block to trigger a free Mine Bomb |
Phoenix | Mythic | 1% chance per block to ignite up to eight nearby blocks, melting them after about two seconds |
Chunko | Chunky | 0.1% chance per block to find a free crate key, from Common to Chunky |
Finding eggs
Pet Eggs drop from every crate tier. The Metal Detector enchant can also find one on a rare 3% proc.
Equipping
Equip one pet at a time through the Pets menu or Petkeeper NPC. It spawns as a real follower and despawns when you log out.
Chance abilities share a four-second cooldown and work only while you are inside a mine.
07
Instant currency
Pouches
One-time-use items that immediately pay out money or tokens. Both currencies come in Small, Medium, Large, and Massive tiers.
CurrencyMoney Pouch
Reveals and pays a random money amount for its tier.
CurrencyToken Pouch
Reveals and pays a random token amount for its tier.
Opening
Right-click or click a block with a pouch. One pouch is consumed and a sound-backed reveal counts up to the payout. A short cooldown matches the animation length. Exact payout ranges live in the active economy configuration, so check in-game for current values.
Sources
- Crates: the main source, scaling up by crate tier.
- Metal Detector: Small 90% or Medium 10% when its pouch proc triggers.
- Quests: Daily gives Small or occasional Medium, Weekly gives Medium, and Monthly gives Large.
Massive is Chunky-crate exclusive. Pouches cannot be purchased in the Market.
08
Mining storage
Backpacks
Every player owns a personal backpack. Eligible blocks vacuum straight into it while you mine—no item pickup required.
Backpack progression
| Tier | Starting capacity | Maximum capacity | Cost per +1 |
Coal | 100 | 1,000 | $50 |
Iron | 2,500 | 5,000 | $100 |
Gold | 7,500 | 15,000 | $150 |
Diamond | 20,000 | 40,000 | $250 |
Emerald | 75,000 | 200,000 | $300 |
Amethyst | 300,000 | 1,000,000 | $400 |
Upgrading
Open Market → Backpack and choose a fixed capacity step, or use MAX $ to fill instantly. Cost equals capacity gained multiplied by that tier's price, clamped so you never overpay past the cap. Once a tier is maxed, moving to the next tier is free.
Selling
Market → Sell Backpack shows your haul and total value, then sells everything with one button. Block prices range from roughly $3 for coal ore to $160 for dripstone block and are improved by Sell Boosters.
A full backpack stops eligible blocks from being mined. Sell the contents or increase capacity to continue.
09
Core progression
Rank & Prestige
Twenty-six ranks run from A to Z, each tied to its own mine. Rank A is free and every player begins there.
AZPrestigeA
Ranking up
Use Main Menu → Rank Up or visit the Prestige NPC. Each rank checks your money, blocks mined since the last rank-up, and—from rank O onward—one or two mined sea lanterns.
Requirements scale from $20,000 + 200 blocks for rank B to $1,000,000,000 + 6,500 blocks + 2 sea lanterns for rank Z. Every prestige adds 10% to all future rank-up costs.
Rank rewards
Every rank-up rolls a crate key from Common through Chunky. Some ranks guarantee a tier: rank B always gives Rare, rank N always gives Epic, and rank Z is the only rank-up with a 3% chance at Chunky.
At rank Z
Prestige requirements
- Reach maximum rank Z
- Pay $2,000,000,000
- Mine five sea lanterns since your last rank-up
Permanent progress
Prestige rewards
- Permanent +0.2× sell multiplier per prestige
- Key roll: 75% Epic / 20% Mythic / 5% Chunky
- Rank resets to A
- Prestige added to the Top Prestige leaderboard
The loop: climb A through Z, meet each money/block/lantern gate, prestige at Z, return to A with a permanent sell boost, and go again.